2012 Women in Games Conference

European Women in Games Conference Sessions : Innovation in Games and how that provides opportunities for everyone

The conference took place on 26th September 2012 at Hilton Hotel Kensington, London. For speaker bios see conference speakers

HTML5 Fad or Future?

Ella Romanos, MD for Remode Studios.

Drugs, bugs and neuroscience: a formula for successful learning games?

Martha Henson, Multimedia Producer for the Wellcome Trust.

Panels include:

Diversity – what can I do?

Gina Jackson, Chief Executive at Women in Games Jobs

Anna Marsh, Game Design Director at Lady Shotgun

Ginger Maseda, Global Diversity and Inclusion Leader at Electronic Arts

Jo Twist, Chief Executive at UKIE

Charlie Wheeler-Quinell, Stonewall

How to get into the games industry

Lizi Attwood, Senior Programmer at Blast Furnace, an Activision studio

Ali-Bergstrom-Allen, Head of Digital at The Picture Production Company

Geraldine Cross, Head of Human Resources at Blitz Games Studio.

Marie-Claire Isaaman, Course Leader for BA(Hons) Games Art & Design at Norwich University College of the Arts

Anna Ljundberg, Programmer at Codemasters

With hosted roundtable discussions featuring:

Analytics: The Power of Listening to Your Players: Joanne Lacey, GamesAnalytics.

Opportunities in mobile, new platforms, new markets: Marcia Deakin, Connect2media.

Social gaming from bingo hall to Facebook: Allison Archer, beJig

Quality and the Customer Experience: Ann Hurley, e4e.

Motion – Loco?: Louise O’Connor, Rare (Microsoft Studio)

How indie development is opening up opportunities for all: Jennifer Schneidereit, Nyamyam.

Socialisation and innovation in PlayStation®Home: Jackie Tetley, Carla Rylance, nDreams.

Why Indie Devs Should Use Distribution Sites: Hannah Fordham, Indie City, Blitz Games.

Real-time marketing empowering co-creation of games: Roberta Lucca, Bossa Games

Shopping for bets how gambling and gaming are getting a lot more like ecommerce: Tamsin Todd, Betfair.

How augmented reality opens up a new way of storytelling: Charu Desodt, Sony.

Audio and Player Engagement in Social Games: MoJen Jenkins, Playfish/EA.

The double glazed glass ceiling: Charlie Wheeler-Quinell, Stonewall

 

Award Ceremony – European Women in Games Hall of Fame, sponsored by Electronic Arts presented by Ginger Maseda, Global Diversity & Inclusion Manager at Electronic Arts.

Networking drinks sponsored by Interactive Selection.

 

 

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