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Speaker's Programme

Looking for a speaker for your conference, lacking women? well here are lots! Send me a mail if you’d like an introduction,  Jenny Richards, CEO.


Allison Archer, Studio Manager at beJig (

Allison Archer, studio manager of beJig a social gambling games developer who release their first product Avatingo in July 2011. Previously Allison was the producer of BAFTA awarded Championship Manager mobile 2007 having worked on games spanning multiple platforms such as, PlayStation, Xbox, PC, Mobile, Smartphones and tablet. She has managing multiple external developments including Eidos’ biggest brands on mobile and iOS, Tomb Raider and Championship Manager. Whilst at EA she directed and guided development for mobile content partners such as Namco to bring many titles including Final Fantasy, Pac Man Kart, Ridge Racer, Tekken and classic coin-op R-Type to mobile/smartphone from existing platforms. She is experience at producing licensed titles with Paramount, Discovery, Sony and Monty Python as well as managing multiple internal development teams at Mindshapes creating multiple iOS educational and interactive story applications.


Lizi Attwood, Senior Programmer at Blast Furnace (an Activision Studio)

Lizi Attwood has been working as a generalist game programmer for ten years, in that time she’s contributed to multiple commercial titles in areas as diverse as: Gameplay, Networking, Physics, Graphics and Presentation.

She has a keen interest in recruitment and encouraging new talent into the industry. She’s a lead evaluator for Creative Skillset, which involves visiting Universities to assess and feedback on Game Programming courses submitted for accreditation. She’s been helping to organise Aardvark Swift’s “Search 4 A Star” competition for three years, discovering and evangelising young game programming talent.


Ali Bergstrom-Allen, Freelance Producer 

With 8 years’ experience in the Games industry (including working at Kuju, EA and 6 years at PlayStation), Ali has combined game development with digital marketing in very unique ways, and is now bringing that expertise to Picture Production Company to push the boundaries of digital media and entertainment. Self-confessed geek, Ali keeps abreast of all things tech to ensure she’s at the forefront of this constantly progressing scene.



 Alison Cressley, Owner at Alison Cressley Consulting.

Alison is a senior executive and consultant advising leading companies on brand and content strategy and digital to build for future success. She has extensive experience in brand and digital strategy having worked on some of the world’s largest brands. She has also run multi-million dollar P&Ls for global organisations.Prior to becoming a consultant Alison’s most recent roles included running the Lucas Arts and Activision Blizzard licensed/casual video games business across Europe. Whilst there Alison grew the Lucas Arts business from $20 to $150m. Alison was responsible for some of the world’s best known entertainment brands including Star Wars, Transformers and James Bond.Prior to that Alison oversaw marketing for Warner Bros. Entertainment including Theatrical, DVD, TV, licensed products, consumer products and mobile where she increased revenues by  $10m+ and changed the way Warner Bros did marketing. She also played a leading role in setting up the digital distribution business. Since leaving Activision Alison has worked with a number of high profile clients including games companies, major high street retailers and a global fashion brand, advising them on their brand, content and digital strategies to build for future success.



Geraldine Cross, Head of Human Resources at Blitz Games Studio. (

Geraldine has over 8 years’ experience in the games industry having joined Blitz to lead its HR team 2004.  Previously she worked in HR in financial services and retail and is a Fellow of the Chartered Institute of Personnel and Development (FCIPD).  She has broad ranging HR experience including recruitment and career development and is part of TIGA’s HR Group who meet regularly to discuss and address HR issues affecting the games industry.  Geraldine is also part of Blitz’s Exec Team and Studio Operations Group.


Marcia Deakin, Licensing and Content Manager at Connect2media (

Marcia has worked within commercial roles in the game industry since 1999, covering console, digital, new media and mobile. Her background covers roles at Sony Music, Eidos/Square Enix and THQ where she has gained experience in business development, licensing and the digital content industries. Marcia maintains and strengthens C2M’s relationships with it’s roster of external developers setting up new business opportunities for development, distribution and licensing.




Charu Desodt, Producer for the WonderBook team at Sony Computer Entertaiment Europe. (

Charu has worked in the games industry for 12 years, initially as a programmer before moving into production after her first child in 2006. She has worked on numerous titles including SingStar®, DanceStar® Party and most recently Wonderbook™: Book of Spells. Having released (what feels like 100s!) disc based titles, DLC and staged community events within PlayStation® Home, Charu continues to strive for innovation and creativity at SCEE London Studios.




Hannah Fordham, Community Manager for IndieCity at Blitz Games (

Hannah Fordham has been involved in indie development for many years, most recently working with ProjectorGames for 8 years and becoming involved with Blitz’s original indie support initiative Blitz1Up. She then joined Blitz Games Studios in 2011 as a Community Manager for Blitz’s portal site IndieCity which is dedicated to bringing easy digital downloads of indie games to the masses. She is also still happily active in the LAN party scene.




Martha Henson,  Multimedia Producer, Wellcome Trust (

Martha Henson is a Multimedia Producer at the Wellcome Trust where she makes films and produces games about biomedical science, the history of medicine, art and the various points where those things cross over.

Before joining the Trust she worked for several years as a freelance filmmaker before moving into work on more interactive online projects, including the award-winning Spooks Interactive. She blogs at




Ann Hurley, European Sales Manager at e4e (

Ann Hurley has worked within the Games Industry since 1986, during this time she has worked within distribution, publishing, QA and customer support.  Having worked at director level managing large teams and also running her own business she brings a wealth of knowledge and practical experience. Past roles have included Sales Manager at Centresoft, Sales Director at US Gold and Ocean Software, Business Development roles within 20:20, Focus and Bigben Interactive, Ann now represents e4e Interactive Entertainment across Europe.



Marie-Claire Isaaman, Course Leader for BA(Hons) Games Art & Design at Norwich University College of the Arts (

Marie-Claire has been Course Director for BA Games Art and Design at Norwich University College of the Arts for five years, and has over twenty years’ experience of working in art and design education, from Foundation to Masters level. She has also remained a practicing artist throughout her academic career. Drawn to the pioneering qualities and opportunities inherent in games art and design, she’s excited to be at the epicentre of a growing creative field. Her art and design expertise – particularly high-level conceptual/drawing skills and digital packages for 2D –has helped her develop a creative and dynamic curriculum, packed with innovative processes for exploring iterative game design, and attendant methodologies for prototyping and testing. She has developed close links with commercial studios and academic partners, and enjoys meeting people and exchanging knowledge and expertise. This has enabled her to create a vibrant, exciting teaching and learning environment where students are involved in live briefs, game testing, internships, and collaborative projects. Her students have achieved considerable success, most notably when Team Swallowtail won Dare to be Digital 2011 and subsequently a Video Games BAFTA (

Gina Jackson, Chief Executive at Women in Games jobs (womeningamesjobs)

Gina Jackson began working in games in 1992 producing many titles for developers and publishers including Ocean Software before running a publishing studio for Infogrames. A move into business development first with Nokia in 2000 at the start of the mobile games industry and then to Kuju to sign console deals with Nintendo and Konami saw Gina build on her production expertise. As head of business development, new media she successfully took Eidos’ catalogue online  through mobile, set-top boxes and digital distribution for both console and PC including the award winning Tomb Raider and Championship Manager mobile games. Gina now runs her own games consultancy business Blushing Blue with clients including Sony, Powersnooker and Chromativity as well as being Chief Executive of Women in Games Jobs.


 MoJen Jenkins, Audio Director at Maxis Playfish an EA company (

MoJen is an audio professional with over 20 years’ experience in film, television, video games, multimedia and performance. She joined Playfish in 2011 as their very first Audio Artist to work on The Sims Social for Facebook. She is now Audio Director for Playfish and responsible for audio on social and mobile games developed by EA studios in London, Beijing, Hyderabad and San Francisco. Originally from Los Angeles where she owned an independent music and sound design studio, she relocated to the UK in 2003 to become Audio Director for Zoonami, a Cambridge-based games studio headed by renowned industry veteran Martin Hollis. She subsequently held freelance sound designer positions at Sony Computer Entertainment Cambridge and Sony Computer EntertainmentLondon. Prior to her current work in social and mobile, MoJen developed audio for casual games for Sony PlayStation 3, Nintendo Wii, Sony PlayStation Portable, Nintendo DS, Nintendo GameCube and Nintendo Game Boy Advance.

Joanne Lacey, Marketing Director at GamesAnalytics (

Joanne has worked in the games industry for over 10 years primarily in the mobile sector when she joined pioneering mobile publisher I-play (Digital Bridges) back in 2000 , where as Head of Product Marketing she worked on titles such as EA Sports™ FIFA and Tiger Woods, The Fast and The Furious™ and Jewel Quest™.

At mobile specialists Player X she was Marketing & Licensing Director and later Chief Commercial Office responsible for the integration of the company’s products and operations into Zed Worldwide, who acquired Player X in 2009 and where Joanne was subsequently Global Content Director, managing a team responsible for publishing own-IP and acquiring third party content from the biggest mobile publishers including EA, Glu and Gameloft as well as the most innovative games & apps developers.

At GamesAnalytics, Joanne supports the predictive modelling specialists to develop and implement the start-up’s marketing & PR strategy to roll out their cross-platform services to the games community. Clients include BBC Worldwide and Bigpoint.

 Anna Ljungberg, Programmer at Codemasters (

Originally from Sweden, Anna Ljungberg moved to England to do an Artificial Intelligence degree at Staffordshire University purely targeted at the games industry. She went to Germany on a placement, as part of her degree, to work as a general Software Engineer for Intergral GmbH. Her love for developing games brought her back to the industry, and newly graduated she joined the gameplay programming team at Codemasters to work on exciting new and upcoming titles, currently newly announced Grid 2.



Roberta Lucca, Co-founder, CMO and Board member at Bossa Studios (

In 18 months after foundation, Bossa Studios (now part of Shine Group) won a Video Games BAFTA Award for its first title Monstermind, received a Develop Award as ‘Best New Studio’ and is due to launch a social game based on the BBC hit show Merlin. Voted top 35 women under 35 in 2012 by Management Today & The Sunday Times, Roberta has 12 years’ experience in spear heading ‘first ever’ products, innovative marketing initiatives and multiple-screen strategies within a range of industries – games, TV broadcasting, luxury and mobile. Until moving to the UK in 2006, she worked at Rede Globo, the world’s second-largest commercial TV network, and was key to the introduction of mobile interactivity for Endemol IPs such as Big Brother, increasing SMS usage in Brazil 17-fold year-on-year.



Anna Marsh, Game Design Director at Lady Shotgun (

With over 13 years industry experience as a games designer in both development and publishing, Anna has worked on every major platform since starting out as a level designer for Psygnosis.  She has worked for Sony, Creative Assembly/Sega and Eidos, and as a publisher with developers Crystal Dynamics, Rebellion and iO.  As a freelancer she has worked on social and mobile projects for several major publishers.  Formerly Executive Designer on the Tomb Raider franchise, her gameography also includes the Hitman and Alien franchises, and a diverse range of titles from Rogue Trooper (PS2/Xbox/PC) to Diner Dash (DS/PSP).  At the start of 2012 Anna took the plunge to go independent and set up Lady Shotgun, an ethical co-operative of like-minded freelance game developers working flexible hours from home, as a fairer and better way to make games.  Over half of the team are female and a third are working mums.  Lady Shotgun are currently putting the final polish on their first iOS game, Buddha Finger.


Ginger Maseda, Global Diversity and Inclusion Leader at Electronic Arts (

Ginger Maseda is the Global Head of Diversity and Inclusion at Electronic Arts. Her responsibilities include recruitment, branding and retention of a diverse workforce worldwide.  Because EA believes that diversity of thought overrides perceived diversity, her role is quite broad and encompasses inclusion and ensuring that EA employees feel respected, valued and heard at all levels. Prior to her role at EA, she was the Head of Talent Acquisition in the retail industry and has had multiple roles within HR throughout her career. As a lifelong gamer herself, she brings a unique perspective around the value of having a diverse workforce implementing their opinions and thoughts into the games we build.



Louise O’Connor, Art Director at Rare (a Microsoft Studio) (

Having left college in Dublin as a fledgling animator, Louise swam the Irish sea and joined the team at Rare ltd.  The rest is, as they say, history and nearly 13 years later, they can’t seem to get rid of her.  As part of the Rare family she has enjoyed working on a breadth of titles over the years, including Conkers Bad Fur Day, Kameo, Viva Piñata and more recently in the motion gaming innovation Kinect Sports franchise.  Having worked as an animator for many years, she is now the Assistant Art Director at the award winning studio, and looks forward to helping pioneer the next wave of ground-breaking art and gameplay.  Louise is a huge fan of all things horror and uses her extensive knowledge of vampire slaying and zombie apocalypse survival to ensure a smoothly running art team.



Ella Romanos, CEO at Remode (

As CEO, Ella is responsible for business development, sales and marketing as well as operations of the studio. Ella comes from a technical background, having graduated with a first in Digital Arts & Technology BSc at Plymouth University and first building her portfolio at London-based interactive production company Specialmoves. Since founding Remode Studios with fellow Plymouth University student Martin Darby, Ella has made regular contributions to the UK gaming industry through her role in founding and curating the ExPlay Festival ( ) as well as a range of speaking commissions including Develop and Edinburgh Interactive conferences. In 2011, she was awarded finalist in the ‘Innovator Of The Year’ category for Women In Technology Awards and named in Develop’s ‘Top 30 under 30.’ Earlier this year, Ella was selected to sit on the board of members of TIGA, through which she aims to support UK’s start up and independent studios.



Carla Rylance, Art Outsource Co-ordinator at nDreams (

From a young age, Carla has been a keen artist and a gaming addict, so a career with the gaming industry was her only option. She has been working within the gaming industry for the past 7 years as an Artist in varying capacities at companies such as Supersonic Software, Red Redemption and Sharp. She is currently Art Outsource Coordinator at PlayStation®Home developer nDreams, where she is developing nDreams outsource capacity.




Jennifer Schneidereit, Game Creator at Nyamyam (

Born and raised in Germany, Jennifer fell in love with video games at an early age when playing Pac-Man at a friend’s house. After graduating from university with a degree in Computer Science, Jennifer started her career at Acquire, an independent Japanese game developer in Tokyo. During her time at Acquire she worked on Shinobido: Way of the Ninja (PSP) and Way of the Samurai 3 (PS3/XBOX360). She initially began as a software engineer, but gradually moved towards game design. In 2009 Jennifer relocated to the UK, to work at Rare on the BAFTA award winning Kinect launch title: Kinect Sports. In late 2010 she founded Nyamyam with Phil Tossell, whom she met while working at Rare.


Laura Tallardy is an app developer and children’s illustrator. Her first three apps “Mermaid Fashion Show”, “Princess Fashion Show” and “Mermaid Princess Puzzles” were released in 2012. Her apps have gotten over 20k downloads, and her first app “Mermaid Fashion Show” was ranked the #4 Kids Game on the iPad.

Laura has illustrated fifty books for children, including Scholastic’s Sophie Series by Lara Bergen and Friend2Friend Series by Devra Speregen, Nancy Rue’s Lily Series from Zonderkidz, The Girl’s Body Book by Kelli Dunham from Applesauce Press, and a series of four pop-up picture books by Elizabeth Goodwin from School Specialty Publishing. She also contributes illustrations to teen and children’s magazines (American Girl, Highlights for Children, Girl’s Life and more), product packaging, websites and apps.
Laura has been honored to speak about her work to audiences at Syracuse University, the University of the Arts in Philadelphia, 3×3′s Nuts and Bolts Conference at the Society of Illustrators in New York, Fashion Institute of Technology, and the University of Hartford’s MFA program.
She lives in Greenpoint, Brooklyn with her husband Cory and their puppy Potatoes.

Jackie Tetley, Senior Game Designer at nDreams (

Jackie joined the games industry in 2002, coming from a background in new media and traditional print publishing. Her past roles include design positions at Kuju Entertainment, SCEE and Rebellion, where she has worked on titles such as Warhammer 40,000: Fire Warrior  (PS2, PC), Gangs of London (PSP) and Aliens vs Predator (PS3, Xbox 360, PC). Now at nDreams, she is currently contributing to the development of a range of projects for PlayStation®Home.



 Tamsin Todd, Head of Ecommerce at Betfair (

Tamsin has 13 years digital product and marketing leadership experience at Microsoft and Amazon, including international product management, consumer marketing and business development. As Head of eCommerce at Betfair, Tamsin is responsible for the strategy and planning of global ecommerce capabilities of Betfair’s sports betting and gaming platforms. She holds an AB from Princeton and an MBA from Imperial College London. She lives in West London with her husband and two young daughters.




Jo Twist, CEO at UKIE (

Dr Jo Twist took the role of CEO of UKIE in January 2012.  Dr Twist comes from Channel 4 as Commissioning Editor for Education where she commissioned Digital Emmy-winning Battlefront II, a stable of games, and social media projects. Previous positions include Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor and in a former life was a technology reporter for BBC News.  With a background in digital media, education, creative technology and youth culture, Twist brings a wealth of experience in all aspects of interactive entertainment including media, technical innovation and creativity, commercial and political issues.



Charlie Wheeler-Quinnell, Client Account Manager at Stonewall (

Charlie joined Stonewall in March 2010 as a Client Account Manager in the Workplace Programmes Team. She leads on activity within the consumer goods and universities sector and manages clients in Kent and the East midlands. She works with clients both in the public and private sector to raise the benchmark of best practice in developing diverse and inclusive environments for LGB staff to work in. Charlie is the author of the workplace guide Marketing to gay consumers and leads on Stonewall’s annual Workplace Conference. Prior to joining Stonewall, Charlie entered a fast-track management scheme with Mitchells & Butlers before moving into a consultancy post at Harvey Nash. Charlie graduated from Royal Holloway University of London with an honours degree in Psychology.