All our tickets are gone. Over 270 speakers and delegates are expected.
This year’s conference brings together 39 speakers in a series of 2 key note speeches, 5 panels and 10 workshops. We are also putting on the games industry HR Forum, a Special European Women in Games Hall of Fame award and a new Expo. Thanks to the University of Westminster for hosting and BAFTA and Interactive Selection as key sponsors.
It is a jam packed day and it is sold out. Sorry if you meant to book but now cannot make it. Thanks to everyone who has helped us get to this stage.
You will be able to follow all the day on Twitter @wigj with the hashtags #ewigconf
The closing panel at this year’s European Women in Games Conference includes Hannah Rutherford, one of the founding members of the Yogscast with 1,350,000 subscribers to her YouTube panel and TV, Online and Live host Julie Hardy. The panel looks at the profiles for success.
Building your personal brand has never been more important – or more complex – and that’s especially true if you are a woman in games. In our closing panel which also includes Jess Hyland and Alysia Judge, we have gathered fantastic women who have redefined success in the gaming world – and we will be asking them how they integrate project promotion, as well self-promotion, into their career and their passion. How hard is it, how pushy should you be, how do you deal with negative comments and backlash, what are the most helpful and unhelpful promotional channels – it will all be covered and you will have the opportunity to discuss further with our panel at the drinks directly following the session.
Panel Chair, Claire Tavernier, former Digital Consultant to Elisabeth Murdoch’s Shine Group commented “Being a woman in tech is both hugely rewarding, and a constant uphill struggle. But the struggle is made that much easier when you can rely on colleagues and mentors to guide you through. That’s why a panel such as this one is essential, and we are hugely lucky to have such a fantastic line-up of experts.”
Jenny Richards, CEO of Women in Games WIGJ commented” This year’s conference brings together 39 speakers in a series of key note speeches, panels and workshops. We are also putting on the games industry HR Forum, a Special European Women in Games Hall of Fame award and a new Expo. Delegate will be attending from all over Europe. Men are very welcome just as women but we do expect this conference to sell out so don’t delay if you want to get a ticket.”
This year’s European Women in Games Conference takes place on September 2nd at the Cavendish Campus of the University of Westminster in Central London, UK. You can see full details of the programme and speakers athttp://www.ewigconf.com/ #ewigconf Tickets are still on sale.
Full programme includes new skill and vocational focussed workshops as part of the day
Katherine Bidwell, Co-Founder of State of Play Games and Andy Payne Chairman of Ukie are the Keynote Speakers at this year European Women in Games Conference which take place on 2nd September at the University of Westminster.
Katherine Bidwell established the games company State of Play Games in 2008, and specialises in the development of hand-crafted games, often using pencils, papercraft and laser cutting to create game art. State of Play have developed beautiful award-winning creative games including BAFTA and Develop winning puzzle adventure game Lumino City, which involved the creation of a miniature city out of paper and cardboard, including working lights and electric motors. She will be speaking on the making of Lumino City and her career in the games industry.
Andy Payne, Chairman of Ukie will be speaking to the conference about his views on the industry as a whole, women in games and the need to promote diversity on a wider scale.
The conference for the first time this year, will offer a series of workshops giving delegates a choice of specialist subjects where they get to meet some of the acknowledged leaders of the industry to learn more about and debate a specialist subject. The topics range from the technical such as programming or localisation and testing to the more vocational. These workshops will cover issues such as how to attract more girls on to university games courses, how to benefit from becoming a Video Games Ambassador speaking to schools and how to improve CV’s.
Jenny Richards, CEO of Women in Games WIGJ commented: “This year we wanted to give delegates the chance to do more than just listen to speakers. Meeting new people and developing a network is always an important part of the conference but there is the potential to do so much more. Nowadays there is more awareness of the gender imbalance in games and most people want to do more than just talk about the situation. The classrooms at the University of Westminster facilitate this and we expect learning to be part of the positive experience from attending this conference.”
Book your place for the conference on September 2nd now if you want to save money.
Regular pricing comes into effect on Thursday 20th August – so book now if you want to save £45 on the cost of a ticket. You can book your tickets at http://www.ewigconf.com/register/
Women in Games is committed to ensuring that the conference is as accessible as possible and therefore early bird ticket prices have been held at £50 up until Wednesday 19th to open it up to as many delegates as possible. Full price tickets are £95. We stress that this is an inclusive event and male delegates are equally very welcome.
This year’s European Women in Games Conference takes place on September 2nd at the Cavendish Campus of the University of Westminster in Central London, UK. You can see full details of the programme and speakers at http://www.ewigconf.com/ #ewigconf The 2015 conference will comprise a mix of keynote speeches, panel discussions and workshops. The line-up of speakers and panelists reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry.
Full conference schedule http://www.ewigconf.com/schedule/ Latest list of speakers announced. See http://www.ewigconf.com/speakers/
This year’s European Women in Games Conference takes place on September 2nd at the Cavendish Campus of the University of Westminster in Central London, UK. You can see full details of the programme and speakers at http://www.ewigconf.com/ #ewigconf
The format of this year’s conference means we are able to invite a limited number of students on games courses at university for free. Likewise there are free tickets for 2015 games course graduates who have not yet found work. These are full tickets with access to the keynotes, panels, workshops, a free lunch, the European Women in Games Hall of Fame awards and post conference networking drinks. The only restrictions are the numbers of tickets per educational establishment as we try to be fair to everyone. To get access to up to 4 tickets for your university, please contact your games course leader or lecturer who has a unique discount code. This offer is not available to students from disciplines other than games.
Students and 2015 graduates on games courses may be especially interested in http://www.ewigconf.com/session/a-new-job-in-the-games-industry/
and meeting Yogscast Hannah http://www.ewigconf.com/speakers/hannah-rutherford-yogscast-hannah/ who has 1.3 million subscribers on YouTube.
Course leaders and lecturers might be interested in this workshop on how to attract more girls to their games and tech courses at http://www.ewigconf.com/session/workshop-how-to-attract-more-girls-into-university-education/ If your games course leader or lecturer has not yet received the discount code for your university, please contact David Smith as Conference Organise.
If you are student or a graduate from a discipline other than games who is interested in attending, early bird tickets priced at only £50 are on sale up to 19 August at http://www.ewigconf.com/
Women in Games announces venue and ticket prices plus unveils new branding
The fifth annual European Women in Games Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet. As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry.
Full conference schedule http://www.ewigconf.com/schedule/
Latest list of speakers announced. See http://www.ewigconf.com/speakers/
Women in Games is committed to ensuring that the conference is as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome. Tickets now at http://www.ewigconf.com/
Women in Games has also had a makeover with a new logo (designed by King and at the top of this press release) and dropping Jobs from its title.
Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates fast track their careers in the games industry. As always, we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”
This coming autumn, Women in Games will be launching a Mentoring Program for women in the games industry, initially in the UK only. In preparation for that, we are looking for willing volunteers to participate in a pilot exercise to help road test and inform the scheme. Participation in the pilot will be free of charge. We have recruited some of the industry’s most-respected professionals, covering all areas of the games industry, to be our mentors. As a pilot participant, you will be able to draw on their extensive experience to help and advise you in your own career in the industry.
We are looking for 10 mentees for the pilot phase of the Mentoring Program. To be eligible, you must currently work in the UK games industry – albeit in any area/aspect – and be prepared to give us your feedback before and after the pilot. The Mentoring Program pilot will initially consist of 6 sessions of 1 hour’s duration. Following the successful delivery of the pilot, Women in Games plan to offer the Mentoring Program to all their members as part of a Premium Membership Program. This Program will include, amongst other benefits, access to the Mentoring Program as well as a ticket to European Women in Games Conference held every autumn, for an annual fee of £50. Premium Membership will be available in the form of individual membership as well as corporate membership packages for those companies wishing to offer the opportunity more widely to their employees.
If you are interested in being one of our 10 pilot mentees, please email email@example.com by the end of July. In your response, please summarise in a short paragraph your reasons for wanting to be part of the pilot and how you believe it could benefit your career in the games industry. We’ll notify the successful pilot applicants by mid-August. So if you haven’t heard from us by that time, sorry, but assume you haven’t got a place!
Thanks for helping us to make the Women in Games Mentoring Program a really valuable contribution to advancing women’s careers in the games industry. Best wishes, Jenny Richards CEO, Women in Games
The HR Manager Forum is designed for HR professionals to network and share best practice. The next event takes place at the offices of Osborne Clarke on 28 July, London from 12.00 -2.00. The theme of this meeting is “Equal Opportunity” and we are pleased to welcome as speaker Anna Chamberlain, Senior Associate at Osborne Clarke who wrote the games industry equal opportunity policy templates recently published by TIGA. There will be round table discussion sharing insights on respective Equal Ops Policies/ Approaches.
The event is to be chaired jointly chaired by Kim Tyler, HR Director, EA and Jenny Richards, CEO, Women in Games. Numbers for this event are limited to 35 to allow time for all to participate and network with their peers.
Tickets are now available at https://hrmanagers-forum.eventbrite.co.uk The Forum is only open to European HR Professionals working in the games sector and those performing HR roles as part of their management duties.
Women in Games WIGJ is pleased to announce its sixth annual Develop Networking Lunch for women in games on Wednesday 15th July in Brighton. Game developers and supporters of women in games who are going to Develop 2015 or live and work in reach of Brighton, Sussex, UK are invited to a free lunch and chance to network with up to 100 others working or planning to work in the games industry.
Our guest speaker with be WIGJ CEO, Jenny Richards-Stewart, who will update everyone present on some exciting initiatives under development including the trialling of a mentoring scheme and this years European Women in Games Conference, which is set for September 2nd in London. We will also hear from Hall of Fame Award winner, Marie-Claire Isaaman, Subject Leader MA Games & Senior Lecturer Digital Innovation & Research, Norwich University of the Arts who is responsible for sponsoring this event. Students have voted NUA as the best specialist arts, design and media university in the UK in the National Student Survey 2014 for the second year running. We are grateful for NUA’s support
This lunch takes place during the Develop conference but is not part of the conference programme. You do not need a Develop ticket to attend. There is a free expo at the Develop Conference in the Hilton Brighton Metropole (only 50m away) which is an excellent opportunity for you to talk to the games companies exhibiting there. Men are very welcome as guests of WIGJ supporters.
Brighton is less than 1 hour by train from London and Brighton Music Hall is about 15 minutes walk from Brighton Station directly on the seafront below the level of the main seafront road opposite the Brighton Centre.There are only a limited number of places which are being offered on a first come, first served basis. This event is by ticket only so you will need to book your place through MeetUp here. Get the event in your diary. Book your place now!
Women in Games WIGJ in partnership with TIGA, the network for game developers and digital publishers, and trade association representing the UK video games industry, has published two free equal opportunities policy templates for UK games businesses, prepared by Stevens & Bolton LLP and Osborne Clarke. As previously set out in TIGA’s Leap 2014 Report – taking a proactive approach to encouraging diversity makes good business sense for games employers and educators alike. Measures that broaden the pool of talent available to the industry can only be helpful.
The equal opportunities policy templates have been made available to help UK games businesses follow and potentially improve practices in two important areas: HR and employee marketing. Whilst diversity in games is a complex issue with a range of causes and solutions, it is also something that all organisations can do something concrete to address – particularly when it comes to ensuring that a company appeals as much as possible to people of all backgrounds.
The Equality and Human Rights Commission recommends that employers have some form of equal opportunities policy. An equal opportunity policy can help to set minimum standards of behaviour and reduce the risk of legal action. However, as part of their employee marketing strategy, UK video games employers and educators may also wish to consider the tactics below, which some TIGA members have reported as being effective for increasing diversity within their organisation:
• publishing profiles or photos of the existing team on their website where appropriate, and where staff are happy to be featured, to show how diverse their teams are and encourage a greater diversity of applicants;
• publicising any policies that are, for example, family friendly such as “flexible working” or “no crunch” policies;
• including a short policy statement on equal opportunities when advertising any vacancy e.g. “We are committed to promoting equal opportunities and diversity. All applicants will be considered on their merit, qualifications, competence and talent, regardless of their age, disability, gender reassignment, marital or civil partnership status, pregnancy or maternity, race, colour, nationality, ethnic or national origin, religion or belief, sex or sexual orientation”;
• drafting and sharing a code of conduct internally that emphasises the organisation’s commitment to fair and equal treatment of all employees;
• proactively catering for staff with disabilities and showcasing their work and potential;
• considering how your work environment is presented at e.g. university open days;
• having more balanced imagery on the company or course website, with a more equal mix of genders and ethnicities and also imagery that reflects the creative range of the art form;
• having as diverse a range of spokespeople representing your organisation as reasonably possible;
• showcasing both female and male employees’ work; and
• simply putting some time into thinking about, writing and communicating a strategy for increasing the diversity of your company.
Dr Richard Wilson, CEO, TIGA, said: “TIGA is committed to strengthening the UK games industry by sharing best practice business advice that developers and digital publishers can apply practically in their own companies. “I would like to thank Lloyd Davey from Stevens & Bolton and Anna Chamberlain from Osborne Clarke for donating their time and expertise to create these excellent equal opportunity policy templates, and also to Women In Games for supporting this idea. Together, we can help build a stronger games industry and promote equality of opportunity in the sector.”
Jenny Richards, CEO, Women In Games, added: “Following Women In Games announcement of our 10 year target – to double the number of women in the UK videogame industry, we are very pleased TIGA is making these high quality templates freely available to all games businesses. Best practice HR and employer marketing with respect to diversity does not have to be expensive or onerous. What makes a difference is just putting some conscious thought into how you can create and then show an environment that is welcoming to as wide a range of people as possible. Having a rigorous and prominently displayed equal opportunity policy on your recruitment pages could be the difference between someone applying for a job at your studio, or even in the industry, or not.”
More information at http://www.tiga.org/news/press-releases/tiga-publishes-free-equal-opportunities-policy-templates-for-uk-games-businesses